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--[Field]                              [Type]
--Type                                 String
--Description                          String
--ShortDescription                     String
--Abbreviation                         String
--ArtPrefix                            String
--Strategy                             String
--NoGoodies                           Boolean
--NoBarbUnits                         Boolean
--NoReligion                          Boolean
--FirstSoundtrackFirst                Boolean
--ResearchAgreementCost                 Int64
--EmbarkedUnitDefense                   Int64
--StartingUnitMultiplier                Int64
--StartingDefenseUnits                  Int64
--StartingWorkerUnits                   Int64
--StartingExploreUnits                  Int64
--StartingGold                          Int64
--StartingCulture                       Int64
--FreePopulation                        Int64
--LaterEraBuildingConstructMod          Int64
--StartPercent                          Int64
--BuildingMaintenancePercent            Int64
--GrowthPercent                         Int64
--TrainPercent                          Int64
--ConstructPercent                      Int64
--CreatePercent                         Int64
--ResearchPercent                       Int64
--BuildPercent                          Int64
--ImprovementPercent                    Int64
--GreatPeoplePercent                    Int64
--CulturePercent                        Int64
--TradeRouteFoodBonusTimes100           Int64
--TradeRouteProductionBonusTimes100     Int64
--EventChancePerTurn                    Int64
--SpiesGrantedForPlayer                 Int64
--SpiesGrantedForEveryone               Int64
--FaithCostMultiplier                   Int64
--DiploEmphasisReligion                 Int64
--DiploEmphasisLatePolicies             Int64
--LeaguePercent                         Int64
--SoundtrackSpace                       Int64
--CityBombardEffectTag                 String
--AudioUnitVictoryScript               String
--AudioUnitDefeatScript                String
--CityArtType                          String
 
local data ={
 
ERA_ANCIENT={
Type="ERA_ANCIENT";
Description=[=[Antiquité]=];
ShortDescription=[=[Antique]=];
Abbreviation=[=[I]=];
ArtPrefix="ANCIENT";
Strategy=[=[L'Antiquité]=];
ResearchAgreementCost=100;
EmbarkedUnitDefense=3;
StartingUnitMultiplier=1;
StartingDefenseUnits=1;
BuildingMaintenancePercent=100;
GrowthPercent=100;
TrainPercent=100;
ConstructPercent=100;
CreatePercent=100;
ResearchPercent=100;
BuildPercent=100;
ImprovementPercent=100;
GreatPeoplePercent=100;
CulturePercent=100;
EventChancePerTurn=1;
FaithCostMultiplier=100;
LeaguePercent=300;
CityBombardEffectTag="CITY_BOMBARD_EARLY";
AudioUnitVictoryScript="AS2D_VICTORY_EARLY";
AudioUnitDefeatScript="AS2D_LOSS_EARLY";};
 
ERA_CLASSICAL={
Type="ERA_CLASSICAL";
Description=[=[Ère classique]=];
ShortDescription=[=[Classique]=];
Abbreviation=[=[II]=];
ArtPrefix="CLASSICAL";
Strategy=[=[L'Ère classique]=];
ResearchAgreementCost=150;
EmbarkedUnitDefense=4;
StartingUnitMultiplier=1;
StartingDefenseUnits=1;
StartingWorkerUnits=1;
StartingExploreUnits=1;
StartingGold=10;
StartingCulture=100;
StartPercent=10;
BuildingMaintenancePercent=100;
GrowthPercent=100;
TrainPercent=80;
ConstructPercent=85;
CreatePercent=85;
ResearchPercent=67;
BuildPercent=100;
ImprovementPercent=100;
GreatPeoplePercent=100;
CulturePercent=100;
TradeRouteFoodBonusTimes100=50;
TradeRouteProductionBonusTimes100=50;
EventChancePerTurn=2;
FaithCostMultiplier=100;
DiploEmphasisReligion=2;
LeaguePercent=300;
SoundtrackSpace=400;
CityBombardEffectTag="CITY_BOMBARD_EARLY";
AudioUnitVictoryScript="AS2D_VICTORY_EARLY";
AudioUnitDefeatScript="AS2D_LOSS_EARLY";};
 
ERA_MEDIEVAL={
Type="ERA_MEDIEVAL";
Description=[=[Moyen Âge]=];
ShortDescription=[=[Médiévale]=];
Abbreviation=[=[III]=];
ArtPrefix="MEDIEVAL";
Strategy=[=[Le Moyen Âge]=];
NoGoodies=true;
ResearchAgreementCost=200;
EmbarkedUnitDefense=6;
StartingUnitMultiplier=2;
StartingDefenseUnits=2;
StartingWorkerUnits=1;
StartingExploreUnits=1;
StartingGold=25;
StartingCulture=200;
StartPercent=25;
BuildingMaintenancePercent=100;
GrowthPercent=100;
TrainPercent=67;
ConstructPercent=75;
CreatePercent=75;
ResearchPercent=50;
BuildPercent=100;
ImprovementPercent=100;
GreatPeoplePercent=100;
CulturePercent=100;
TradeRouteFoodBonusTimes100=100;
TradeRouteProductionBonusTimes100=100;
EventChancePerTurn=4;
FaithCostMultiplier=100;
DiploEmphasisReligion=5;
LeaguePercent=300;
SoundtrackSpace=200;
CityBombardEffectTag="CITY_BOMBARD_MID";
AudioUnitVictoryScript="AS2D_VICTORY_MIDDLE";
AudioUnitDefeatScript="AS2D_LOSS_MIDDLE";};
 
ERA_RENAISSANCE={
Type="ERA_RENAISSANCE";
Description=[=[Renaissance]=];
ShortDescription=[=[Renaissance]=];
Abbreviation=[=[IV]=];
ArtPrefix="RENAISSANCE";
Strategy=[=[La Renaissance]=];
NoGoodies=true;
ResearchAgreementCost=250;
EmbarkedUnitDefense=8;
StartingUnitMultiplier=2;
StartingDefenseUnits=2;
StartingWorkerUnits=1;
StartingExploreUnits=1;
StartingGold=50;
StartingCulture=300;
FreePopulation=1;
StartPercent=37;
BuildingMaintenancePercent=75;
GrowthPercent=90;
TrainPercent=50;
ConstructPercent=55;
CreatePercent=55;
ResearchPercent=33;
BuildPercent=90;
ImprovementPercent=90;
GreatPeoplePercent=90;
CulturePercent=90;
TradeRouteFoodBonusTimes100=150;
TradeRouteProductionBonusTimes100=150;
EventChancePerTurn=4;
SpiesGrantedForEveryone=1;
FaithCostMultiplier=150;
DiploEmphasisReligion=5;
LeaguePercent=300;
SoundtrackSpace=160;
CityBombardEffectTag="CITY_BOMBARD_MID";
AudioUnitVictoryScript="AS2D_VICTORY_MIDDLE";
AudioUnitDefeatScript="AS2D_LOSS_MIDDLE";};
 
ERA_INDUSTRIAL={
Type="ERA_INDUSTRIAL";
Description=[=[Ère industrielle]=];
ShortDescription=[=[Industrielle]=];
Abbreviation=[=[V]=];
ArtPrefix="INDUSTRIAL";
Strategy=[=[L'Ère industrielle]=];
NoGoodies=true;
NoBarbUnits=true;
NoReligion=true;
ResearchAgreementCost=300;
EmbarkedUnitDefense=10;
StartingUnitMultiplier=3;
StartingDefenseUnits=3;
StartingWorkerUnits=2;
StartingExploreUnits=2;
StartingGold=100;
StartingCulture=400;
FreePopulation=2;
StartPercent=50;
BuildingMaintenancePercent=60;
GrowthPercent=75;
TrainPercent=33;
ConstructPercent=37;
CreatePercent=37;
ResearchPercent=20;
BuildPercent=80;
ImprovementPercent=80;
GreatPeoplePercent=80;
CulturePercent=80;
TradeRouteFoodBonusTimes100=200;
TradeRouteProductionBonusTimes100=200;
EventChancePerTurn=6;
SpiesGrantedForPlayer=1;
FaithCostMultiplier=200;
DiploEmphasisReligion=2;
DiploEmphasisLatePolicies=7;
LeaguePercent=200;
SoundtrackSpace=120;
CityBombardEffectTag="CITY_BOMBARD_MID";
AudioUnitVictoryScript="AS2D_VICTORY_MIDDLE";
AudioUnitDefeatScript="AS2D_LOSS_MIDDLE";};
 
ERA_MODERN={
Type="ERA_MODERN";
Description=[=[Ère moderne]=];
ShortDescription=[=[Moderne]=];
Abbreviation=[=[VI]=];
ArtPrefix="MODERN";
Strategy=[=[L'Ère moderne]=];
NoGoodies=true;
NoBarbUnits=true;
NoReligion=true;
ResearchAgreementCost=350;
EmbarkedUnitDefense=13;
StartingUnitMultiplier=3;
StartingDefenseUnits=3;
StartingWorkerUnits=2;
StartingExploreUnits=2;
StartingGold=200;
StartingCulture=500;
FreePopulation=3;
StartPercent=65;
BuildingMaintenancePercent=50;
GrowthPercent=60;
TrainPercent=25;
ConstructPercent=30;
CreatePercent=30;
ResearchPercent=12;
BuildPercent=70;
ImprovementPercent=70;
GreatPeoplePercent=70;
CulturePercent=70;
TradeRouteFoodBonusTimes100=250;
TradeRouteProductionBonusTimes100=250;
EventChancePerTurn=8;
SpiesGrantedForPlayer=1;
FaithCostMultiplier=300;
DiploEmphasisLatePolicies=9;
LeaguePercent=200;
SoundtrackSpace=80;
CityBombardEffectTag="CITY_BOMBARD_LATE";
AudioUnitVictoryScript="AS2D_VICTORY_LATE";
AudioUnitDefeatScript="AS2D_LOSS_LATE";};
 
ERA_POSTMODERN={
Type="ERA_POSTMODERN";
Description=[=[Ère atomique]=];
ShortDescription=[=[Ère atomique]=];
Abbreviation=[=[VII]=];
ArtPrefix="POSTMODERN";
Strategy=[=[L'Ère atomique]=];
NoGoodies=true;
NoBarbUnits=true;
NoReligion=true;
ResearchAgreementCost=400;
EmbarkedUnitDefense=16;
StartingUnitMultiplier=3;
StartingDefenseUnits=3;
StartingWorkerUnits=2;
StartingExploreUnits=2;
StartingGold=200;
StartingCulture=500;
FreePopulation=3;
StartPercent=65;
BuildingMaintenancePercent=50;
GrowthPercent=60;
TrainPercent=25;
ConstructPercent=30;
CreatePercent=30;
ResearchPercent=12;
BuildPercent=70;
ImprovementPercent=70;
GreatPeoplePercent=70;
CulturePercent=70;
TradeRouteFoodBonusTimes100=300;
TradeRouteProductionBonusTimes100=300;
EventChancePerTurn=8;
SpiesGrantedForPlayer=1;
FaithCostMultiplier=400;
DiploEmphasisLatePolicies=9;
LeaguePercent=100;
SoundtrackSpace=80;
CityBombardEffectTag="CITY_BOMBARD_LATE";
AudioUnitVictoryScript="AS2D_VICTORY_LATE";
AudioUnitDefeatScript="AS2D_LOSS_LATE";};
 
ERA_FUTURE={
Type="ERA_FUTURE";
Description=[=[Ère de l'info.]=];
ShortDescription=[=[Ère de l'info.]=];
Abbreviation=[=[VIII]=];
ArtPrefix="FUTURE";
Strategy=[=[L'Ère de l'information]=];
NoGoodies=true;
NoBarbUnits=true;
NoReligion=true;
ResearchAgreementCost=450;
EmbarkedUnitDefense=20;
StartingUnitMultiplier=3;
StartingDefenseUnits=3;
StartingWorkerUnits=3;
StartingExploreUnits=2;
StartingGold=400;
StartingCulture=600;
FreePopulation=4;
StartPercent=80;
BuildingMaintenancePercent=40;
GrowthPercent=50;
TrainPercent=18;
ConstructPercent=21;
CreatePercent=21;
ResearchPercent=5;
BuildPercent=60;
ImprovementPercent=60;
GreatPeoplePercent=60;
CulturePercent=60;
TradeRouteFoodBonusTimes100=350;
TradeRouteProductionBonusTimes100=350;
EventChancePerTurn=10;
SpiesGrantedForPlayer=1;
FaithCostMultiplier=500;
DiploEmphasisLatePolicies=7;
LeaguePercent=100;
SoundtrackSpace=40;
CityBombardEffectTag="CITY_BOMBARD_LATE";
AudioUnitVictoryScript="AS2D_VICTORY_LATE";
AudioUnitDefeatScript="AS2D_LOSS_LATE";};
 
}
return data

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