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local data ={
 
--Fields for the Flavors table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
Flavors = {
MILITARYAISTRATEGY_ENOUGH_MILITARY_UNITS = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=-100;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=-100;};
};
 
MILITARYAISTRATEGY_EMPIRE_DEFENSE = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=10;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=25;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=10;};
{FlavorType="FLAVOR_MILITARY_TRAINING";
Flavor=10;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-10;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-5;};
};
 
MILITARYAISTRATEGY_EMPIRE_DEFENSE_CRITICAL = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=15;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=60;};
{FlavorType="FLAVOR_NAVAL";
Flavor=-10;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=-10;};
{FlavorType="FLAVOR_RECON";
Flavor=-20;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-20;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-20;};
{FlavorType="FLAVOR_INFRASTRUCTURE";
Flavor=-20;};
{FlavorType="FLAVOR_CULTURE";
Flavor=-20;};
{FlavorType="FLAVOR_WONDER";
Flavor=-20;};
};
 
MILITARYAISTRATEGY_ENOUGH_NAVAL_UNITS = {
{FlavorType="FLAVOR_NAVAL";
Flavor=-100;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=-100;};
};
 
MILITARYAISTRATEGY_NEED_NAVAL_UNITS = {
{FlavorType="FLAVOR_NAVAL";
Flavor=40;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=10;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=-10;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=-10;};
};
 
MILITARYAISTRATEGY_NEED_NAVAL_UNITS_CRITICAL = {
{FlavorType="FLAVOR_NAVAL";
Flavor=70;};
{FlavorType="FLAVOR_NAVAL_RECON";
Flavor=25;};
{FlavorType="FLAVOR_OFFENSE";
Flavor=-20;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=-20;};
};
 
MILITARYAISTRATEGY_AT_WAR = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=15;};
{FlavorType="FLAVOR_MOBILE";
Flavor=15;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=15;};
{FlavorType="FLAVOR_RANGED";
Flavor=15;};
{FlavorType="FLAVOR_NAVAL";
Flavor=15;};
{FlavorType="FLAVOR_AIR";
Flavor=20;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=20;};
{FlavorType="FLAVOR_WONDER";
Flavor=-10;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-20;};
};
 
MILITARYAISTRATEGY_WAR_MOBILIZATION = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=15;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=10;};
{FlavorType="FLAVOR_RANGED";
Flavor=10;};
{FlavorType="FLAVOR_MOBILE";
Flavor=10;};
{FlavorType="FLAVOR_NAVAL";
Flavor=10;};
{FlavorType="FLAVOR_MILITARY_TRAINING";
Flavor=25;};
{FlavorType="FLAVOR_WONDER";
Flavor=-250;};
{FlavorType="FLAVOR_GROWTH";
Flavor=-50;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-50;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-50;};
{FlavorType="FLAVOR_CULTURE";
Flavor=-50;};
};
 
MILITARYAISTRATEGY_NEED_RANGED_EARLY = {
{FlavorType="FLAVOR_RANGED";
Flavor=100;};
};
 
MILITARYAISTRATEGY_MINOR_CIV_GENERAL_DEFENSE = {
{FlavorType="FLAVOR_DEFENSE";
Flavor=6;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=10;};
};
 
MILITARYAISTRATEGY_MINOR_CIV_THREAT_ELEVATED = {
{FlavorType="FLAVOR_DEFENSE";
Flavor=10;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=20;};
};
 
MILITARYAISTRATEGY_MINOR_CIV_THREAT_CRITICAL = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=20;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=20;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=40;};
};
 
MILITARYAISTRATEGY_ERADICATE_BARBARIANS = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=10;};
{FlavorType="FLAVOR_MOBILE";
Flavor=10;};
{FlavorType="FLAVOR_RANGED";
Flavor=5;};
};
 
MILITARYAISTRATEGY_WINNING_WARS = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=-5;};
};
 
MILITARYAISTRATEGY_LOSING_WARS = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=-5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=5;};
{FlavorType="FLAVOR_CITY_DEFENSE";
Flavor=25;};
{FlavorType="FLAVOR_EXPANSION";
Flavor=-50;};
{FlavorType="FLAVOR_TILE_IMPROVEMENT";
Flavor=-25;};
{FlavorType="FLAVOR_RECON";
Flavor=-15;};
{FlavorType="FLAVOR_WONDER";
Flavor=-25;};
};
 
MILITARYAISTRATEGY_NEED_RANGED = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=-10;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=-10;};
{FlavorType="FLAVOR_RANGED";
Flavor=75;};
};
 
MILITARYAISTRATEGY_ENOUGH_RANGED = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=5;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=5;};
{FlavorType="FLAVOR_RANGED";
Flavor=-50;};
};
 
MILITARYAISTRATEGY_NEED_MOBILE = {
{FlavorType="FLAVOR_MOBILE";
Flavor=75;};
};
 
MILITARYAISTRATEGY_ENOUGH_MOBILE = {
{FlavorType="FLAVOR_MOBILE";
Flavor=-50;};
};
 
MILITARYAISTRATEGY_NEED_AIR = {
{FlavorType="FLAVOR_AIR";
Flavor=150;};
};
 
MILITARYAISTRATEGY_NEED_NUKE = {
{FlavorType="FLAVOR_NUKE";
Flavor=200;};
};
 
MILITARYAISTRATEGY_ENOUGH_AIR = {
{FlavorType="FLAVOR_AIR";
Flavor=-50;};
};
 
MILITARYAISTRATEGY_NEED_ANTIAIR = {
{FlavorType="FLAVOR_ANTIAIR";
Flavor=75;};
};
 
MILITARYAISTRATEGY_ENOUGH_ANTIAIR = {
{FlavorType="FLAVOR_ANTIAIR";
Flavor=-100;};
};
 
};
--Fields for the PersonalityFlavorThresholdMods table
--[Field]                              [Type]
--FlavorType                           String
--Flavor                                Int64
PersonalityFlavorThresholdMods = {
MILITARYAISTRATEGY_ERADICATE_BARBARIANS = {
{FlavorType="FLAVOR_OFFENSE";
Flavor=-2;};
{FlavorType="FLAVOR_DEFENSE";
Flavor=2;};
};
 
};
}
return data

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